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Can't hear Midi tracks any longer.

 
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merckury
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PostPosted: Sat Dec 04, 2010 12:44 am    Post subject: Can't hear Midi tracks any longer. Reply with quote

Hello,
I just got a new interface, an RME fireface. I wanted to listen to a project I finished a month ago, only now I can't hear any of the midi tracks. You can see track activity, well... except in the transport bar, but otherwise nothing. If I play the virtual keyboard, I'll see the activity.
I can hear audio by the way.

Here's how I set up my vst connections.

input:
mono in asio fireface usb
analog 1

Stereo in asio fireface usb
left analog 2
right analog 4

output:
stereo out 2 asio fireface usb
left analog 7
right analog 8


I guess I never quite understood vst connections. All I know is that for the input, I added a mono for my microphone (in addition, I chose analog 1 because the microphone is connected to channel 1--this number is printed on the unit). I also know that for the output, I added a stereo out because a headset has two channels (in addition, I chose analog 7 and 8 because the headphones are connected to channel 7 and 8, though if I change analog 7/8 to something else, I can still hear the audio!). I GUESS I DON'T UNDERSTAND vst connections AT ALL! sigh...

Can someone help me hear my midi tracks as I once could?

Thank you all for your help.

ttt
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ZapAxe
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PostPosted: Sat Dec 04, 2010 12:52 am    Post subject: Reply with quote

I'm way behind the times myself... but how about in Cubase's main window? Do you have whatever device - midi keyboard, VSTi etc - listed there?
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FastnLoose
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PostPosted: Sat Dec 04, 2010 12:56 am    Post subject: Reply with quote

You are aware that midi tracks don't make any sound. they're not audio - they are simply note on-note off- velocity messages,
and to hear the part the midi track has to be assigned to either an internal VST instrument(virtual synth), or an external, hardware synth.

Have you done that?
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merckury
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PostPosted: Sat Dec 04, 2010 10:53 am    Post subject: Reply with quote

Hi Fastnloose,

I'm looking at the midi track. On the left, I've got:


All midi inputs
HalionOne
(you know what I mean, right below is that little cage (edit instrument) diagram)


That means the synth is mapped, right?

Here's something else. I went to devices-->vst instruments. Saw nothing in that window. I added say... HalionOne. Created a NEW track. Played something with the virtual keyboard, finally getting sounds.

The problem is that I can't listen to the midi tracks I composed months ago.

I went crazy in the vst connections windows, but can't for the life of me figure it out.
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merckury
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PostPosted: Sun Dec 05, 2010 9:16 pm    Post subject: Reply with quote

Anybody? I'd be so obliged!!! Cool
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FastnLoose
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PostPosted: Sun Dec 05, 2010 10:50 pm    Post subject: Reply with quote

merckury wrote:
Anybody? I'd be so obliged!!! Cool


Well, you haven't given much info to go on here. If there were no VSTi loaded, that's why you've got no sound.
You then loaded an instance of Halion, and an instrument track was created and you can hear sound when you
highlight that track and play- but you still haven't assigned your original midi tracks to a VSTi.
What -are- those midi track sounds supposed to be? Is Halion the only synth you plan on using?
If so - you'd need to create a new instance of Halion for each midi track. Then you have to assign
each of those midi tracks to the proper instance of Halion.

For example, if your midi tracks were
1. Bass
2. Piano
3. Strings

In the VST instrument rack, create an instance of Halion in slots 1, 2 ands 3.
Load the sounds you want in each instance, then assign the proper midi track to the proper
instance of Halion.

This is very basic stuff. Have you opened the manual yet?
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blueonblue
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PostPosted: Sun Dec 05, 2010 10:57 pm    Post subject: Reply with quote

just guessing but shouldn't your midi track be halion as the midi out not in.
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FastnLoose
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PostPosted: Sun Dec 05, 2010 11:07 pm    Post subject: Reply with quote

blueonblue wrote:
just guessing but shouldn't your midi track be halion as the midi out not in.


Good point.
The first routing window in the inspector is the midi input routing - and you should select
your controller keyboard.
The midi output routing is just below that and when you click there, all the synths you've created should appear in the dropdown menu.
select the synth that you want to assign to that midi track.
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blueonblue
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PostPosted: Sun Dec 05, 2010 11:22 pm    Post subject: Reply with quote

also one time I forgot that I had changed one of my controllers to midi channel 4, not sure why but I got no sound either until I changed the track to midi 4, then of course highlite the midi speaker icon
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merckury
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PostPosted: Mon Dec 06, 2010 5:04 pm    Post subject: Reply with quote

Hi Fastnloose,

I opened the vst instruments window in devices and added an instrument just to give everyone a bit more of information; I thought I could describe this move as some kind of diagnostics because I'm not sure what else I can do.

Otherwise, I'm not trying to map my midi keyboard to any virtual instruments (say Halion or Kontakt elements). I haven't connected my midi keyboard at all. I just wanted to hear my song with this new audiointerface I got. So what I have is the audiointerface + my laptop + a usb cable that connects the two + my headset...

Thanks-
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FastnLoose
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PostPosted: Mon Dec 06, 2010 6:37 pm    Post subject: Reply with quote

I said this in my first post, and I'll say it one more time. Midi tracks are not audio. They don't make any sound.
It's the synths that you assign them to that make the sound(whether external or internal synths)

If you don't have an external synth hooked up, and you don't want to create any synths internally,
then you'll have to enjoy your song with no sound.

Call it your version of John Cage's 4'33". Cool
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merckury
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PostPosted: Tue Dec 07, 2010 12:02 am    Post subject: Reply with quote

Hello all,

I don't use external synths. My keyboard is simply a midi-controller. I use Halion and Kontakt Elements stock sounds on my computer.

When I start a new project, it's pretty straightforward. I look on the left pane (what is that called anyway?), pick the vst instrument, then the specific sound within that vst instrument, and that's all.

Before doing all of that, right after purchasing the internal synth (such as Kontakt), I would go to - Devices -, then -Plugins-, then add the internal synth into the cubase database, once and forever.

Why could I hear my project with audiobox, then no longer with my fireface? I guess the hurdle is me because maybe I'm not explaining things right.
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merckury
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PostPosted: Tue Dec 07, 2010 12:06 am    Post subject: Reply with quote

Okay, the question is: how do I assign my internal synth (kontakt elements) to my midi track (all 50 of them), if what I was doing in my last post was not "assigning"?

Thanks for your patience.
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FastnLoose
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PostPosted: Tue Dec 07, 2010 1:08 am    Post subject: Reply with quote

merckury wrote:
Okay, the question is: how do I assign my internal synth (kontakt elements) to my midi track (all 50 of them), if what I was doing in my last post was not "assigning"?

Thanks for your patience.


You really need to read your manual.

Here's a couple of youtube tutorials. They're done in Cubase SX3 - but the process is the same.

http://www.youtube.com/watch?v=nHwj2sYr0as

http://www.youtube.com/watch?v=OhQnucLlHjA&feature=related

What you did before was to create an instance of Halion and assign your keyboard to it to demonstrate that you could play and hear sound.
(at least that's what I got from your explanation)
What you didn't do was assign any of your midi tracks to a VSTi (internal synth).

Let's say your first 3 midi tracks are
1.Bass,
2. Piano
3.strings.

1.Go to the VST instrument panel, load Halion into slot 1. then in that instance of Halion, load a bass sound.
Then go to to the bass midi file - and in the inspector(left pane) assign the midi output to the instance of Halion
you just created.
2.Now go back to the VST instrument panel - and in slot 2, add -another instance- of Halion, and into that instance load a piano sound.
Now go to the midi piano track, and in the inspector's midi output window, select Halion2.(the one with the piano loaded)
3..............

So you see, you can create as many Halion synths as you like(or as many as your computer's processor can handle),
load a different sound into each 'instance' of Halion(or Kontakt, Monologue, Groove Agent or whatever) - and assign all your midi tracks to the synths
you've created with the proper sounds loaded.

So it's not as you say. You don't assign your synth to all your midi tracks.
Instead, you assign each midi track to it's own synth, and you don't have only one Halion synth
in your computer - you have as many Halion synths as you need. (Just keep adding them to the VST instrument rack)

Gabish?
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merckury
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PostPosted: Tue Dec 07, 2010 3:47 pm    Post subject: Reply with quote

Hi Fastnloose, thanks for being EXTREMELY patient and thanks very much for being so generous with your words and instructions. Thanks to all you other guys as well.

When I want to play a Halion instrument, I go under -PROJECT-, then -ADD TRACK-, then pick -INSTRUMENTS-. Then, I'll pick my choice of instruments within the Halion vst.

Say I don't have a midi controller, but only my laptop keyboard. And say I play on my laptop keyboard. What happens? There's a stream that's converted on my computer that goes through my audiobox, then into my headset which is connected to the audiobox.

Now, I have a RME interface. Maybe should I modify the settings on my RME?

I'm sorry. I understand that MIDI is strictly 0s and 1s. That's about all.
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FastnLoose
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PostPosted: Tue Dec 07, 2010 4:09 pm    Post subject: Reply with quote

merckury wrote:
Hi Fastnloose, thanks for being EXTREMELY patient and thanks very much for being so generous with your words and instructions. Thanks to all you other guys as well.

When I want to play a Halion instrument, I go under -PROJECT-, then -ADD TRACK-, then pick -INSTRUMENTS-. Then, I'll pick my choice of instruments within the Halion vst.

Say I don't have a midi controller, but only my laptop keyboard. And say I play on my laptop keyboard. What happens? There's a stream that's converted on my computer that goes through my audiobox, then into my headset which is connected to the audiobox.

Now, I have a RME interface. Maybe should I modify the settings on my RME?

I'm sorry. I understand that MIDI is strictly 0s and 1s. That's about all.


Am I on candid camera here? Are you Zapaxe having a little fun with me? Brick wall

Twice I've given you detailed instructions and you've come back to tell me that you tried -something else-!

Did you do as I instructed? Did it not work?

Sorry. That's all I got.

Sincerely,
R-T-F-M Exclamation
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merckury
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PostPosted: Fri Dec 10, 2010 3:41 pm    Post subject: Reply with quote

Well it seems that I can listen to all my vsts in all of my other projects. It's just this latest project that doesn't get its due. Something about corruption maybe?

Also, I can create a brand new vst track, record on it, AND hear the instruments.

But say... I drag one of my older midi files into this track, then... nothing.

In fact, if I create a new track (say HalionOne), strangely, I won't get a list of instruments' subcategories (as I usually do), I'll simply get a straight out list of ALL the instruments. Meaning, HalionOne is acting strangely.
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douglas hazelrigg
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PostPosted: Fri Dec 10, 2010 8:51 pm    Post subject: Reply with quote

FastnLoose wrote:


Call it your version of John Cage's 4'33". Cool


Not to change the subject, but a few days ago I saw somewhere on the Internet that 4'33" was being re-released. I kid you not. What I'm wondering is, how the latest version will compare to the original Smile
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phild05
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PostPosted: Fri Dec 10, 2010 9:14 pm    Post subject: Reply with quote

douglas hazelrigg wrote:
FastnLoose wrote:


Call it your version of John Cage's 4'33". Cool


Not to change the subject, but a few days ago I saw somewhere on the Internet that 4'33" was being re-released. I kid you not. What I'm wondering is, how the latest version will compare to the original Smile


The mix has been really slammed to keep up with the modern trend Rolling Eyes I far prefer the original, had more dynamics Cool
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douglas hazelrigg
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PostPosted: Fri Dec 10, 2010 11:33 pm    Post subject: Reply with quote

phild05 wrote:
douglas hazelrigg wrote:
FastnLoose wrote:


Call it your version of John Cage's 4'33". Cool


Not to change the subject, but a few days ago I saw somewhere on the Internet that 4'33" was being re-released. I kid you not. What I'm wondering is, how the latest version will compare to the original Smile


The mix has been really slammed to keep up with the modern trend Rolling Eyes I far prefer the original, had more dynamics Cool


Laughing

Brilliant, simply brilliant!
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FastnLoose
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PostPosted: Sat Dec 11, 2010 3:10 am    Post subject: Reply with quote

douglas hazelrigg wrote:
phild05 wrote:
douglas hazelrigg wrote:
FastnLoose wrote:


Call it your version of John Cage's 4'33". Cool


Not to change the subject, but a few days ago I saw somewhere on the Internet that 4'33" was being re-released. I kid you not. What I'm wondering is, how the latest version will compare to the original Smile


The mix has been really slammed to keep up with the modern trend Rolling Eyes I far prefer the original, had more dynamics Cool


Laughing

Brilliant, simply brilliant!


Laughing Yeah, Phil's been flogging the loudness wars for a while now. I'm just pleased I was able to lob up this pitch for him to hit out of the park! Laughing
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